Trusscillator: a System for Fabricating Human-Scale Human-Powered Oscillating Devices

Trusscillator: a System for Fabricating Human-Scale Human-Powered Oscillating Devices
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Trusscillator:用于制造人体规模人力振荡装置的系统

DOI:
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发表时间:
2021
期刊:
ACM Symposium on User Interface Software and Technology
影响因子:
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通讯作者:
Patrick Baudisch
Patrick Baudisch
中科院分区:
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文献类型:
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作者:
Róbert Kovács;Lukas Rambold;Lukas Fritzsche;Dominik Meier;Jotaro Shigeyama;Shohei Katakura;Ran Zhang;Patrick Baudisch

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Trusscillator是一个端到端系统,允许非工程师创建执行振荡运动的人类规模的人力设备,例如游乐场设备,锻炼设备和交互式动力装置。虽然最近的研究一直专注于产生产生特定运动路径的机制,而不考虑运动所需的能量(运动学方法),但Trusscillator支持用户设计以振荡机制(动态方法)形式在系统中回收能量的机制,特别是在螺旋弹簧的帮助下。所提出的系统具有一套新的工具,专为设计动态体验的运动。这些工具使设计师能够专注于用户体验的特定方面,如运动范围,克里思和努力,同时抽象出本征频率,弹簧常数和能量的基本技术。由于所产生的设备所涉及的力可能很高,Trusscillator帮助用户通过挑选合适的钢弹簧,生成零件清单,并生产有助于精确焊接的支架和焊接夹具来从钢中制造。为了验证我们的系统,我们设计,建造和测试了一系列独特的游乐场设备,具有2-4度的运动。
Trusscillator is an end-to-end system that allows non-engineers to create human-scale human-powered devices that perform oscillatory movements, such as playground equipment, workout devices, and interactive kinetic installations. While recent research has been focusing on generating mechanisms that produce specific movement-path, without considering the required energy for the motion (kinematic approach), Trusscillator supports users in designing mechanisms that recycle energy in the system in the form of oscillating mechanisms (dynamic approach), specifically with the help of coil-springs. The presented system features a novel set of tools tailored for designing the dynamic experience of the motion. These tools allow designers to focus on user experience-specific aspects, such as motion range, tempo, and effort while abstracting away the underlying technicalities of eigenfrequencies, spring constants, and energy. Since the forces involved in the resulting devices can be high, Trusscillator helps users to fabricate from steel by picking out appropriate steal springs, generating part lists, and producing stencils and welding jigs that help weld with precision. To validate our system, we designed, built, and tested a series of unique playground equipment featuring 2-4 degrees of movement.