Towards User QoE-Centric Elastic Cellular Networks: A Game Theoretic Framework for Optimizing Throughput and Energy Efficiency
Towards User QoE-Centric Elastic Cellular Networks: A Game Theoretic Framework for Optimizing Throughput and Energy Efficiency
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DOI:
10.1109/pimrc.2018.8580747
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发表时间:
2018-09
期刊:
影响因子:
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通讯作者:
U. Hashmi;A. Islam;K. Nasr;A. Imran
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文献类型:
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作者:
U. Hashmi;A. Islam;K. Nasr;A. Imran
User-centric network architectures are a key proponent to enable the uniform Quality of Experience (QoE) requirement for future dense heterogeneous network (HetNet) deployments. However, catering to spatio-temporally varying user service demands arising from the plethora of diverse mobile applications remains a challenge in such network architectures. In this paper, we propose a QoE-centric elastic framework for a dense multi-tier cellular network deployment. The framework leverages the control and data plane separation architecture (CDSA) for enabling selective data base station (DBS) activation within user equipment (UE)-centric virtual cells (also referred to as service zones). The allocation of these virtually elastic service zones around selected UEs is conducted via a central control base station (CBS) and modeled through two game techniques, namely evolutionary and auction games. Both the games are based on a utility minimization problem which is a function of weighted mean UE throughput and usage based UE service demands. To illustrate the trade-offs between the game models, network level performance is compared in terms of aggregate throughput, energy efficiency, algorithm convergence speed and mean UE scheduling probabilities.