Multimodal multiplayer tabletop gaming

Multimodal multiplayer tabletop gaming
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多模式多人桌面游戏

DOI:
10.1145/1279540.1279552
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发表时间:
2007
期刊:
Comput. Entertain.
影响因子:
--
通讯作者:
C. Forlines
C. Forlines
中科院分区:
--
文献类型:
--
作者:
Edward Tse;S. Greenberg;Chia Shen;C. Forlines

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在协同定位的街机游戏的丰富物理接口和大多数家庭控制台系统中看到的通用输入设备之间存在很大的差距。在这篇文章中,我们认为,一个数字表是一个有益的形式因素,为一般共同定位的家庭游戏,因为它提供:(a)座位在合作相关的立场,使所有平等的机会,达到表面和共享一个共同的看法;(B)丰富的全手手势输入通常只看到当处理物理对象;(c)能够监测他人如何使用空间和访问对象的表面上;以及(d)通过手势和口头表达在表面上相互通信和交互的能力。我们的论文是,多模态手势和语音输入的好处,在这样的数字表的协作交互。为了研究这篇论文,我们设计了一个多模式的多人游戏环境,允许玩家通过语音和丰富的全手手势直接在数字桌面上进行交互。我们将两个商业单人电脑游戏,代表战略和模拟策略类游戏流派,在此设置工作。
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this article we argue that a digital table is a conducive form factor for general co-located home gaming as it affords: (a) seating in collaboratively relevant positions that give all equal opportunity to reach into the surface and share a common view; (b) rich whole-handed gesture input usually seen only when handling physical objects; (c) the ability to monitor how others use space and access objects on the surface; and (d) the ability to communicate with each other and interact on top of the surface via gestures and verbal utterance. Our thesis is that multimodal gesture and speech input benefits collaborative interaction over such a digital table. To investigate this thesis, we designed a multimodal, multiplayer gaming environment that allows players to interact directly atop a digital table via speech and rich whole-hand gestures. We transform two commercial single-player computer games, representing a strategy and simulation game genre, to work within this setting.