Perception and Action in Peripersonal Space: A Comparison Between Video and Optical See-Through Augmented Reality Devices

Perception and Action in Peripersonal Space: A Comparison Between Video and Optical See-Through Augmented Reality Devices
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个人空间中的感知和行动:视频和光学透视增强现实设备之间的比较

DOI:
10.1109/ismar-adjunct.2018.00063
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发表时间:
2018
期刊:
2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)
影响因子:
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通讯作者:
Manuela Chessa
Manuela Chessa
中科院分区:
--
文献类型:
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作者:
Giorgio Ballestin;F. Solari;Manuela Chessa

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在本文中,我们分析了我们如何感知的近个人的空间时,参与在增强现实(AR)环境中达到的任务。特别是,我们的目标是量化是否失真的感知场景的空间布局发生,考虑到两个不同的AR可穿戴设备,特别是头戴式显示器(HMD)。我们进行了两项测试,并比较了使用光学透视(OST)HMD(Metavision Meta 2)和使用视频透视(VST)HMD(智能手机与耳机,如Google Cardboard)的受试者之间的结果。这些数据是从45名志愿者中收集的。在实验中,受试者必须通过将手重叠在感知的目标位置上来执行精确到达任务。然后,我们观察了内部反馈的存在或不存在如何影响归航性能。我们的研究结果显示,使用OST设备时,深度估计更好,因此交互更精确,这也表明对眼睛疲劳和疲劳的影响更低。
In this paper, we analyze how we perceive the peripersonal space when involved in a reaching task in an Augmented Reality (AR) environment. In particular, we aim to quantify whether distortions in perception of the spatial layout of the scene occur, by taking into consideration two different AR wearable devices, in particular head-mounted displays (HMD). We performed two tests, and compared the results between the subjects who used an Optical See-Through (OST) HMD (Metavision Meta 2) and those who used a Video See-Through (VST) HMD (a smartphone in conjunction with a headset like the Google Cardboard). The data has been collected from a total of 45 volunteer participants. In the experiment, the subjects had to perform a precision reaching task by overlapping the hand on the perceived target position. Then, we observed how the presence or absence of an internal feedback influenced the homing performance. Our results revealed a better depth estimation, thus a more precise interaction, when using the OST device, which also revealed a lower impact on eye strain and fatigue.