Keepin' it Real: Challenges when Designing Sports-Training Games

Keepin' it Real: Challenges when Designing Sports-Training Games
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保持真实:设计运动训练游戏时面临的挑战

DOI:
10.1145/2702123.2702243
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发表时间:
2015
期刊:
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Kaj Grønbæk
Kaj Grønbæk
中科院分区:
--
文献类型:
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作者:
M. Jensen;Majken Kirkegaard Rasmussen;F. Mueller;Kaj Grønbæk

文献摘要

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在运动训练中使用游戏元素和机制具有增加运动员乐趣的巨大潜力,但也引入了降低训练相关性的风险。本文介绍了一种新颖的个人手球训练装置--“保镖”,以及三场训练游戏后的设计过程。为了调查游戏元素如何影响训练体验,我们对10名经验丰富的业余手球运动员进行了一项研究,得出了关于游戏训练相关性的反应。基于这项研究和我们的设计见解,我们提出了互动运动训练游戏的设计者需要考虑的三个挑战:1)在将物理元素转换为数字表示时保持相关性。2)选择合适的感知级别作为游戏输入。3)在不降低运动相关性的情况下,在训练练习中引入分数。针对这三个挑战,我们提出了策略,以帮助未来的游戏设计者进行培训。
Using game elements and mechanics in sports training holds great potential for increasing player enjoyment, but also introduces a risk of reducing training relevance. This paper describes a novel training installation for individual handball training, called "The Bouncer", and the design process behind three training games. In order to investigate how game elements can affect the training experience, we conducted a study with 10 experienced amateur handball players, eliciting responses regarding the training relevance of the games. Based on the study and our design insights, we propose three challenges that designers of interactive sports-training games need to consider: 1) Maintaining relevance when translating physical elements into digital representations. 2) Choosing an appropriate level of sensing as game input. 3) Introducing points in training exercises without reducing sport relevance. For the three challenges, we propose strategies to help future designers of training games.