The 2010 Mario AI Championship: Level Generation Track

The 2010 Mario AI Championship: Level Generation Track
复制标题

2010 年 Mario AI 锦标赛:关卡生成赛道

DOI:
10.1109/tciaig.2011.2166267
复制
发表时间:
2011
影响因子:
--
通讯作者:
Robin Baumgarten
Robin Baumgarten
中科院分区:
工程技术4区
文献类型:
--
作者:
Noor Shaker;J. Togelius;Georgios N. Yannakakis;B. Weber;Tomoyuki Shimizu;T. Hashiyama;N. Sorenson;Philippe Pasquier;Peter A. Mawhorter;Glen Takahashi;Gillian Smith;Robin Baumgarten

文献摘要

被引文献

相似文献

关卡生成竞赛是 IEEE 计算智能协会 (CIS) 主办的 2010 年 Mario AI 锦标赛的一部分,据我们所知,这是世界上第一个程序内容生成竞赛。参赛者通过提交关卡生成器参与其中,该软件可以根据个人玩家的游戏风格为超级马里奥兄弟版本生成新关卡。本文介绍了比赛规则、使用的软件、评分程序、提交的级别生成器以及比赛结果。我们还讨论了可以从这次比赛中学到什么,包括组织程序内容生成比赛和自动生成平台游戏的关卡。该论文由竞赛组织者(前三位作者)和参赛者共同撰写。
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural content generation competition. Competitors participated by submitting level generators - software that generates new levels for a version of Super Mario Bros tailored to individual players' playing style. This paper presents the rules of the competition, the software used, the scoring procedure, the submitted level generators, and the results of the competition. We also discuss what can be learned from this competition, both about organizing procedural content generation competitions and about automatically generating levels for platform games. The paper is coauthored by the organizers of the competition (the first three authors) and the competitors.