The 2010 Mario AI Championship: Level Generation Track
The 2010 Mario AI Championship: Level Generation Track
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2010 年 Mario AI 锦标赛:关卡生成赛道
DOI:
10.1109/tciaig.2011.2166267
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发表时间:
2011
影响因子:
--
通讯作者:
Robin Baumgarten
中科院分区:
文献类型:
--
作者:
Noor Shaker;J. Togelius;Georgios N. Yannakakis;B. Weber;Tomoyuki Shimizu;T. Hashiyama;N. Sorenson;Philippe Pasquier;Peter A. Mawhorter;Glen Takahashi;Gillian Smith;Robin Baumgarten
The Level Generation Competition, part of the IEEE Computational Intelligence Society (CIS)-sponsored 2010 Mario AI Championship, was to our knowledge the world's first procedural content generation competition. Competitors participated by submitting level generators - software that generates new levels for a version of Super Mario Bros tailored to individual players' playing style. This paper presents the rules of the competition, the software used, the scoring procedure, the submitted level generators, and the results of the competition. We also discuss what can be learned from this competition, both about organizing procedural content generation competitions and about automatically generating levels for platform games. The paper is coauthored by the organizers of the competition (the first three authors) and the competitors.