Effect of action video games on the spatial distribution of visuospatial attention

Effect of action video games on the spatial distribution of visuospatial attention
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DOI:
10.1037/0096-1523.32.6.1465
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发表时间:
2006-12-01
影响因子:
2.1
通讯作者:
Bavelier, Daphne
Bavelier, Daphne
中科院分区:
心理学3区
文献类型:
--
作者:
Green, C. Shawn;Bavelier, Daphne

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研究了动作游戏对注意空间分布的影响。作者使用侧翼相容性效应分别评估游戏玩家和非游戏玩家的中心和外围注意力资源。与非游戏者相比,游戏者的注意力资源表现出增强,不仅在外围,而且在中央视觉。然后,作者使用目标定位任务来明确地确定游戏增强了视觉注意力在宽视野内的空间分布。在所有测试的偏心率中,Garner比nongamers更准确,即使在同时添加中心任务时,这种优势也保持不变,排除了中心和外围注意力之间的权衡。通过建立游戏的因果关系,通过培训研究,作者证明,动作游戏增强整个视野的视觉空间注意力。
The authors investigated the effect of action gaming on the spatial distribution of attention. The authors used the flanker compatibility effect to separately assess center and peripheral attentional resources in gamers versus nongamers. Gamers exhibited an enhancement in attentional resources compared with nongamers, not only in the periphery but also in central vision. The authors then used a target localization task to unambiguously establish that gaming enhances the spatial distribution of visual attention over a wide field of view. Garners were more accurate than nongamers at all eccentricities tested, and the advantage held even when a concurrent center task was added, ruling out a trade-off between central and peripheral attention. By establishing the causal role of gaming through training studies, the authors demonstrate that action gaming enhances visuospatial attention throughout the visual field.