Adaptive augmented reality: plasticity of augmentations

Adaptive augmented reality: plasticity of augmentations
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自适应增强现实:增强的可塑性

DOI:
10.1145/2617841.2620695
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发表时间:
2014
期刊:
Proceedings of the 2014 Virtual Reality International Conference
影响因子:
--
通讯作者:
J. Jessel
J. Jessel
中科院分区:
--
文献类型:
--
作者:
Nehla Ghouaiel;Jean;J. Jessel

文献摘要

被引文献

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增强现实系统是用来完成真实的世界与虚拟对象(计算机生成),使他们似乎共存于同一个空间作为真实的世界。可塑性的概念[4][5]首先被引入人机交互(HCI)。它表示HCI接口适应用户、环境和平台定义的使用上下文的能力。我们认为可塑性是增强现实领域中一个非常重要的概念。因此,我们依靠它来引入自适应增强现实的概念。这一概念基于构成使用环境的三重要素(用户、环境和平台)。自适应增强现实可以促进新的增强现实应用程序的功能能力,易用性和便携性。因此,我们在本文中描述了三个应用程序,显示适应增强的基础上三个变量:场景照明,距离目标和环境噪声。
An augmented reality system is used to complete the real world with virtual objects (computer generated) so they seem to coexist in the same space as the real world. The concept of plasticity [4][5] was first introduced for Human Computer Interaction (HCI). It denotes the ability of an HCI interface to fit the context of use defined by the user, the environment and the platform. We believe that plasticity is a very important notion in the domain of augmented reality. Therefore, we rely on it in order to introduce the concept of adaptive augmented reality. This concept is based on the triplet (user, environment and platform) constituting the context of use. Adaptive augmented reality can foster functional ability, ease of use and portability of new augmented reality applications. Thus, we describe in this paper three applications showing the adaptation of augmentation based on three variables: the scene illumination, the distance to the target and the ambient noise.