3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio
复制标题
3D 故事立方体:交互式有形用户界面,用于通过 3D 图形和音频讲述故事
DOI:
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发表时间:
2004
影响因子:
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通讯作者:
J. Pan
中科院分区:
文献类型:
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作者:
Zhiying Zhou;Adrian David Cheok;J. Pan
Storytelling is an important part of human culture, both in entertainment and in education. Traditionally, storytelling enables multisensory experiences, including audio (speaker’s narration), vision (text and pictures in the book) and touch (turning the pages). With the development of multimedia technologies, digital movies for storytelling on the personal computer become possible. However, from the HCI viewpoint, the screenbased storytelling interfaces constrain users to flat rectangular screens. This not only separates the story from the humans and the physical world, but it also limits the use of touch (and, thus, limits the interaction modes). ‘‘Magic book’’ [1] technology encourages a 3D interaction with the augmented reality world, but the cards and paddles used do not improve the use of touch very much, due to their flat 2D configuration. As shown in Fig. 1, the users are limited to planar 2D touch, which is not like the natural real world 3D objects that humans interact with. We address this problem by applying a tangible and intuitive physical object—a foldable 3D cube. The physical setup of the system is shown in Fig. 2. This allows multiple modes of multisensory storytelling to be felt by the humans (audio, vision and 3D physical touch). Our preliminary user study shows that most of the users feel very entertained when they can physically manipulate and explore the cubes to see and hear the story, compared to being passively given a video clip and a magic book. Our story cube applies a simple state transition model for interactive storytelling. Appropriate segments of audio and 3D animation are played in a pre-defined sequence when the user unfolds the cube into a specific state. The state transition is invoked only when the contents of current state have been played. The state transition is of a one-way manner, thus, only the first unused story segment will be played back, allowing the story to maintain a continuous narrative progression. Our story cube tells a famous Bible story, Noah’s Ark, which is selected to be one of representative stories of the early Bible, as shown in Fig. 3. To summarize, this work explores the application of a cube interface to the field of interactive storytelling. The narrative appears to be much more attractive and understandable by introducing 3D graphics and sound, as well as the 3D manipulation and 3D sense of touch. Our application shows that augmented reality technologies can be used to complement tangible user interfaces for a more exciting and entertaining experience.