Mixing the Digital, Social, and Cultural: Learning, Identity, and Agency in Youth Participation

Mixing the Digital, Social, and Cultural: Learning, Identity, and Agency in Youth Participation
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混合数字、社会和文化:青年参与中的学习、身份和代理

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发表时间:
2008
期刊:
影响因子:
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通讯作者:
M. McDermott
M. McDermott
中科院分区:
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文献类型:
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作者:
S. Goldman;Angela Booker;M. McDermott

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技术创新再一次塑造了成年人和青年人在学校、家庭和其他地方的互动方式。我们在本章的重点是青年如何使用多种形式的媒体和技术,与他们的承诺,社区对话和社会正义,因为他们学会了参与公民和民主的做法。我们分享了两个案例研究,这些研究围绕学习环境中青少年与成人的互动,为青少年提供了在各自社区中发挥影响力的真实的机会。我们首先着眼于青年媒体制作的背景下,以社区为基础的媒体艺术项目,其次在年轻人如何使用技术在他们的工作过程中作为学生代表在当地学校董事会。我们在此背景下的目的是了解数字媒体如何与我们称之为社会和文化技术的工具一起使用,这些工具在特定环境中组织社会参与。1我们对技术一词的定义与Raymond威廉姆斯的观点一致:
Innovations in technology are, once again, shaping how adults and youth interact with each other in school, at home, and at large. Our focus in this chapter is on how youth use multiple forms of media and technology, in concert with their commitments to community dialogue and social justice, as they learn to be participants in civic and democratic practices. We share two case studies that revolve around youth–adult interactions in learning environments that offer youth real opportunities to be influential in their respective communities. We look firstly at youth media production in the context of a community-based media arts project, and secondly at how young people use technology in the course of their work as student representatives on their local school board. Our aim in this context is to understand how digital media are used in relation to what we shall call social and cultural technologies, those tools that organize social participation in particular settings.1 Our definition of the word technology is consistent with Raymond Williams’s view: