Particle-based Fluid Flow Simulations on GPGPU Using CUDA

Particle-based Fluid Flow Simulations on GPGPU Using CUDA
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DOI:
10.3970/cmes.2012.088.017
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发表时间:
2012-11
影响因子:
2.4
通讯作者:
K. Kakuda;T. Nagashima;Y. Hayashi;Shu Obara;J. Toyotani;N. Katsurada;S. Higuchi;S. Matsuda
K. Kakuda;T. Nagashima;Y. Hayashi;Shu Obara;J. Toyotani;N. Katsurada;S. Higuchi;S. Matsuda
中科院分区:
工程技术4区
文献类型:
--
作者:
K. Kakuda;T. Nagashima;Y. Hayashi;Shu Obara;J. Toyotani;N. Katsurada;S. Higuchi;S. Matsuda

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介绍了一种基于粒子的不可压缩fluidfl算法在图形处理器上的加速。质点方法是基于运动粒子半隐式(MPS)格式,使用对数型加权函数来稳定由泊松方程控制的压力fi场的伪振荡解。标准的MPS格式被广泛地用作求解自由面fl问题、动边界问题、多物理/多尺度问题等的粒子策略。以溃坝flow问题为例,验证了该方法的可行性和有效性。
: An acceleration of the particle-based incompressible fluid flow simulations on GPU using CUDA is presented. The particle method is based on the MPS (Moving Particle Semi-implicit) scheme using logarithmic-type weighting function to stabilize the spurious oscillatory solutions for the pressure fields which are governed by Poisson equation. The standard MPS scheme is widely utilized as a particle strategy for the free surface flow, the problem of moving boundary, multi-physics/multi-scale ones, and so forth. Numerical results demonstrate the workability and the validity of the present approach through dam-breaking flow problem.