Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set

Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set
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VR 游戏无障碍指南 - 综合集的比较与综合

DOI:
10.3389/frvir.2021.697504
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发表时间:
2021
影响因子:
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通讯作者:
P. Münster
P. Münster
中科院分区:
--
文献类型:
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作者:
Fiona Heilemann;Gottfried Zimmermann;P. Münster

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全球越来越多的游戏玩家导致人们更加关注游戏中的可访问性。虚拟现实为人们玩游戏提供了新的可能性,但也带来了可访问性的新挑战。指南为开发人员提供了帮助,以避免障碍,并将残疾人纳入他们的游戏。到目前为止,只有少数关于视频游戏的可访问性规则的广泛集合。特别是像虚拟现实这样的新技术在当前的指导方针中很少出现。在这项工作中,我们提供了游戏和VR应用程序的现有指导方针的概述。我们检查最相关的资源,并形成一个联盟集。由此,我们得出了一套全面的指导方针。这套规则总结了与无障碍VR游戏相关的规则。我们讨论了指导方针的状态及其对教育游戏发展的影响,并就如何改善这种情况提出了建议。
Increasing numbers of gamers worldwide have led to more attention being paid to accessibility in games. Virtual Reality offers new possibilities to enable people to play games but also comes with new challenges for accessibility. Guidelines provide help for developers to avoid barriers and include persons with disabilities in their games. As of today, there are only a few extensive collections of accessibility rules on video games. Especially new technologies like virtual reality are sparsely represented in current guidelines. In this work, we provide an overview of existing guidelines for games and VR applications. We examine the most relevant resources, and form a union set. From this, we derive a comprehensive set of guidelines. This set summarizes the rules that are relevant for accessible VR games. We discuss the state of guidelines and their implication on the development of educational games, and provide suggestions on how to improve the situation.