A pattern approach to interaction design

A pattern approach to interaction design
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DOI:
10.1007/bf01206115
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发表时间:
2001-05
期刊:
影响因子:
3
通讯作者:
Jan O. Borchers
Jan O. Borchers
中科院分区:
--
文献类型:
--
作者:
Jan O. Borchers

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为了创建成功的交互系统,用户界面设计师需要与跨学科团队中的开发人员和应用领域专家合作。然而,这些团体,通常会错过一个共同的术语来交换想法,意见和values.This本文提出了一种方法,使用模式语言来捕捉这些知识在软件开发,人机交互,和应用程序域。一个正式的,独立于领域的设计模式定义允许计算机支持而不牺牲可读性,模式的使用被集成到可用性工程生命周期中。例如,从建立一个获奖的互动音乐展览的经验被转化为模式语言,然后用于通知后续项目和支持HCI教育。
To create successful interactive systems, user interface designers need to cooperate with developers and application domain experts in an interdisciplinary team. These groups, however, usually miss a common terminology to exchange ideas, opinions, and values.This paper presents an approach that uses pattern languages to capture this knowledge in software development, HCI, and the application domain. A formal, domain-independent definition of design patterns allows for computer support without sacrificing readability, and pattern use is integrated into the usability engineering life cycle.As an example, experience from building an award-winning interactive music exhibit was turned into a pattern language, which was then used to inform follow-up projects and support HCI education.