Motivations for videogame play: Predictors of time spent playing
Motivations for videogame play: Predictors of time spent playing
复制标题
DOI:
10.1016/j.chb.2016.06.028
复制
发表时间:
2016-10-01
影响因子:
9.9
通讯作者:
Sweetser, Penelope
中科院分区:
文献类型:
--
作者:
Johnson, Daniel;Gardner, John;Sweetser, Penelope
The aim of the current research was to identify factors that are associated with the amount of time people play videogames. The current study extends previous research by exploring this question with a variety of genres of videogames. Five hundred and seventy-three participants completed an online survey of their gaming habits, preferences and their experiences while playing. Beyond differences in hours of play associated with gender and game genres, greater time spent playing was found to be associated with playing with others and with higher experiences of competence, autonomy and relatedness during gameplay. The findings are interpreted in light of previous research and the potential implications for links between videogame play and wellbeing are considered. (C) 2016 Elsevier Ltd. All rights reserved.