Motivations for videogame play: Predictors of time spent playing

Motivations for videogame play: Predictors of time spent playing
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DOI:
10.1016/j.chb.2016.06.028
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发表时间:
2016-10-01
影响因子:
9.9
通讯作者:
Sweetser, Penelope
Sweetser, Penelope
中科院分区:
心理学1区
文献类型:
--
作者:
Johnson, Daniel;Gardner, John;Sweetser, Penelope

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当前研究的目的是确定与人们玩电子游戏的时间相关的因素。目前的研究扩展了以前的研究,探索这个问题与各种类型的视频游戏。573名参与者完成了一项关于他们游戏习惯、偏好和游戏体验的在线调查。除了与性别和游戏类型相关的游戏时间差异之外,发现更多的游戏时间与与其他人一起玩以及在游戏过程中更高的能力,自主性和相关性体验有关。这些发现是根据以前的研究解释的,并考虑了电子游戏和幸福之间联系的潜在影响。(C)2016爱思唯尔有限公司版权所有
The aim of the current research was to identify factors that are associated with the amount of time people play videogames. The current study extends previous research by exploring this question with a variety of genres of videogames. Five hundred and seventy-three participants completed an online survey of their gaming habits, preferences and their experiences while playing. Beyond differences in hours of play associated with gender and game genres, greater time spent playing was found to be associated with playing with others and with higher experiences of competence, autonomy and relatedness during gameplay. The findings are interpreted in light of previous research and the potential implications for links between videogame play and wellbeing are considered. (C) 2016 Elsevier Ltd. All rights reserved.