Research issues in volume visualization

Research issues in volume visualization
复制标题

体积可视化研究问题

DOI:
--
复制
发表时间:
1994
影响因子:
1.8
通讯作者:
P. Schröder
P. Schröder
中科院分区:
计算机科学4区
文献类型:
--
作者:
A. Kaufman;K. Höhne;W. Krüger;L. Rosenblum;P. Schröder

文献摘要

被引文献

相似文献

体可视化是一种通过使用交互式图形和成像从体数据集中提取有意义信息的方法。它解决了体积数据集的表示、操作和呈现,提供了窥视结构和理解其复杂性和动态的机制。通常,数据集表示为体积元素(体素)的3D规则网格,并存储在体积缓冲区(也称为立方帧缓冲区)中,这是一个大型体素的3D数组。然而,数据通常在分散或不规则的位置定义,这需要使用替代表示和呈现算法。体可视化有八大研究课题:体图形、体绘制、体数据转换编码、分散数据、知识丰富体、分割、实时绘制和并行化、专用硬件
Volume visualization is a method of extracting meaningful information from volumetric data sets through the use of interactive graphics and imaging. It addresses the representation, manipulation, and rendering of volumetric data sets, providing mechanisms for peering into structures and understanding their complexity and dynamics. Typically, the data set is represented as a 3D regular grid of volume elements (voxels) and stored in a volume buffer (also called a cubic frame buffer), which is a large 3D array of voxels. However, data is often defined at scattered or irregular locations that require using alternative representations and rendering algorithms. There are eight major research issues in volume visualization: volume graphics, volume rendering, transform coding of volume data, scattered data, enriching volumes with knowledge, segmentation, real-time rendering and parallelism, and special purpose hardware.<<ETX>>