Balancing physical and digital properties in mixed objects

Balancing physical and digital properties in mixed objects
复制标题

平衡混合对象的物理和数字属性

DOI:
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发表时间:
2008
期刊:
International Working Conference on Advanced Visual Interfaces
影响因子:
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通讯作者:
L. Nigay
L. Nigay
中科院分区:
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文献类型:
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作者:
C. Coutrix;L. Nigay

文献摘要

被引文献

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混合交互系统寻求平滑地融合物理世界和数字世界。在本文中,我们重点关注参与交互的混合对象。基于我们的混合交互模型,我们从内在的角度引入了混合对象的物理和数字属性的新表征空间,而不考虑对象的使用上下文。由此产生的丰富的混合交互模型旨在平衡混合对象的设计过程中的物理和数字属性。该模型扩展并概括了先前关于混合系统设计的研究,涵盖了混合系统的现有方法,包括有形用户界面、增强现实和增强虚拟。我们开发的一个名为 ORBIS 的混合系统用于说明讨论:我们强调模型如何为 ORBIS 的设计方案提供信息。
Mixed interactive systems seek to smoothly merge physical and digital worlds. In this paper we focus on mixed objects that take part in the interaction. Based on our Mixed Interaction Model, we introduce a new characterization space of the physical and digital properties of a mixed object from an intrinsic viewpoint without taking into account the context of use of the object. The resulting enriched Mixed Interaction Model aims at balancing physical and digital properties in the design process of mixed objects. The model extends and generalizes previous studies on the design of mixed systems and covers existing approaches of mixed systems including tangible user interfaces, augmented reality and augmented virtuality. A mixed system called ORBIS that we developed is used to illustrate the discussion: we highlight how the model informs the design alternatives of ORBIS.