Playful and Gameful Design for the Internet of Things

Playful and Gameful Design for the Internet of Things
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有趣的物联网设计

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发表时间:
2015
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通讯作者:
P. Coulton
P. Coulton
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作者:
P. Coulton

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物联网(IoT)作为联网物理对象的全球基础设施的新兴愿景无疑在一系列潜在应用领域具有吸引力。虽然到目前为止,绝大多数实现都以被动传感的方式呈现物联网对象,或者使用它们来提供某种形式的远程访问/控制,但创造新颖的有趣或游戏体验的机会相当多。特别是,混合物理/数字物联网对象的创建为设计师提供了许多有趣的机会,因为它们可以(i)模糊物理对象和虚拟世界之间的边界;(ii)它们为虚拟环境之外的实体游戏提供了机会。然而,为了最大限度地利用这些机会,设计师需要开发新的方法,他们的交互设计,联合收割机从产品设计和计算机界面设计的理解相结合。在本章中,我将考虑物联网对象的性质,以及这些对象的数字和物理启示如何结合使用一些游戏性和好玩的物联网系统的例子。
The emerging vision of an Internet of things (IoT) as a global infrastructure of networked physical objects is undoubtedly compelling across a range of potential application areas. While the vast majority of implementations thus far have presented IoT objects in a passive sensing role, or used them to provide some form of remote access/control, there are considerable opportunities for the creation of novel playful or gameful experiences. In particular, the creation of hybrid physical/digital IoT objects presents designers with a number of interesting opportunities as they can (i) blur the boundaries between physical objects and virtual worlds; and (ii) they provide opportunities for embodied physical play outside a virtual environment. However, in order to maximize these opportunities, designers need to develop new approaches to their interaction design that combine understandings from both product design and computer interface design. In this chapter, I consider the nature of IoT objects and how the digital and physical affordances of such objects can be combined using examples of a number of gameful and playful IoT systems.