A tale of two online communities: fostering collaboration and creativity in scientists and children

A tale of two online communities: fostering collaboration and creativity in scientists and children
复制标题

两个在线社区的故事:促进科学家和儿童的协作和创造力

DOI:
--
复制
发表时间:
2009
期刊:
Creativity & Cognition
影响因子:
--
通讯作者:
Diana Aragon
Diana Aragon
中科院分区:
--
文献类型:
--
作者:
C. Aragon;S. Poon;A. Monroy;Diana Aragon

文献摘要

参考文献

被引文献

相似文献

最近人们对开发工具以促进远程协作和共享创造性工作很感兴趣。一个悬而未决的问题是:这一进程的指导方针是什么?一个地理上分散的群体在创造性工作中有效合作所需的关键社会技术先决条件是什么?它们与一二十年前的条件有什么不同?为了回答这些问题,我们对两个看似非常不同的在线社区进行了实证研究,这两个社区都需要有效的合作和创造性的工作:研究超新星的天体物理学家的国际合作,以了解更多关于宇宙膨胀率的信息,一群来自世界不同地区的8-15岁的儿童,在麻省理工学院开发的Scratch在线社区上创建和分享动画故事和视频游戏。两个小组共同制作了创造性的技术作品,并在各自的社区中被认为是成功的。数据包括对几个月内聊天和评论日志中数千行的分析,以及对社区成员的采访。我们发现了一些令人惊讶的共性和一些有趣的可能性,并为成功的创意合作提出了指导方针。具体来说,支持社会创造力的系统必须促进分享和游戏,其设计必须考虑再利用,增强和行为适应的影响。
There has been much recent interest in the development of tools to foster remote collaboration and shared creative work. An open question is: what are the guidelines for this process? What are the key socio-technical preconditions required for a geographically distributed group to collaborate effectively on creative work, and are they different from the conditions of a decade or two ago? In an attempt to answer these questions, we conducted empirical studies of two seemingly very different online communities, both requiring effective collaboration and creative work: an international collaboration of astrophysicists studying supernovae to learn more about the expansion rate of the universe, and a group of children, ages 8-15, from different parts of the world, creating and sharing animated stories and video games on the Scratch online community developed at MIT. Both groups produced creative technical work jointly and were considered successful in their communities. Data included the analysis of thousands of lines from chat and comment logs over a period of several months, and interviews with community members. We discovered some surprising commonalities and some intriguing possibilities, and suggest guidelines for successful creative collaborations. Specifically, systems that support social creativity must facilitate sharing and play, and their design must consider the effects of repurposing, augmentation and behavior adaptation.
DOI: 10.1007/978-3-319-03068-5_10
发表时间: 2013
期刊: --
影响因子: --
作者:
Roast C
通讯作者: Roast C