Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments

Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments
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虚拟现实环境中不同运动技术的主观评估

DOI:
10.1109/qomex.2018.8463433
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发表时间:
2018
期刊:
2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX)
影响因子:
--
通讯作者:
Lea Skorin
Lea Skorin
中科院分区:
--
文献类型:
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作者:
Sara Vlahovic;M. Sužnjević;Lea Skorin

文献摘要

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本文介绍了旨在评估虚拟现实环境中不同运动(也可称为导航)技术的主观研究的结果。我们实现了一个简单的虚拟环境,要求参与者使用 HTC Vive 平台评估以下四种技术:隐形传态、控制器移动、隧道视觉控制器移动和人类操纵杆。共有 29 名参与者参与了这项研究,并对所有测试的运动技术的沉浸感感知水平、身体不适和整体体验质量进行了评分。此外,参与者表示在特定测试后是否因身体不适而需要休息。结果表明,隐形传态总体上具有最高的 QoE 和最低的不适感。
This paper presents the results of a subjective study aimed at assessing different locomotion (may also be referred to as navigation) techniques in virtual reality environments. We implemented a simple virtual environment in which participants were asked to assess the following four techniques using the HTC Vive platform: teleportation, controller movement, controller movement with tunneling vision, and human joystick. A total of 29 participants took part in the study and rated perceived level of immersion, physical discomfort, and overall Quality of Experience for all tested locomotion techniques. Moreover, participants indicated whether they needed a break after a specific test due to physical discomfort. The results indicate that teleportation yields overall highest QoE and lowest discomfort.