Criminal Investigations: An Interactive Experience to Improve Student Engagement and Achievement in Cybersecurity Courses

Criminal Investigations: An Interactive Experience to Improve Student Engagement and Achievement in Cybersecurity Courses
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犯罪调查:提高学生网络安全课程参与度和成绩的互动体验

DOI:
10.1145/3478431.3499417
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发表时间:
2022
期刊:
ACM Technical Symposium on Computer Science Education
影响因子:
--
通讯作者:
Sridhar, Meera
Sridhar, Meera
中科院分区:
--
文献类型:
--
作者:
Hall, John Grady;Mohanty, Abhinav;Murarisetty, Pooja;Nguyen, Ngoc Diep;Bahamón, Julio César;Ramaprasad, Harini;Sridhar, Meera

文献摘要

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本文介绍了刑事调查,一个游戏化的,可扩展的基于网络的框架,用于教学和评估物联网(IoT)安全技能。刑事调查被打包为一系列可堆叠的物联网安全活动;当前版本使用React进行前端开发,后端使用Python,并作为web应用程序部署在大学服务器上。《Criminal Investigations》通过将游戏化概念(如讲故事、经验点、即时学习内容传递和检查点)整合到活动设计中,促进了学生的参与和学习。本文介绍了刑事调查的第一个全面部署的原型活动“逆向工程和分析物联网固件”的试点部署。试点部署的结果表明,刑事调查提供了一个吸引人的、用户友好的、可访问的环境,并帮助学生实现原型活动的学习目标。
This paper presents Criminal Investigations, a gamified, scalable web-based framework for teaching and assessing Internet-of-Things (IoT) security skills. Criminal Investigations is packaged as a series of stackable IoT security activities; the current version uses React for the front-end development and Python for the back-end, and is deployed as a web application on a university server. Criminal Investigations promotes student engagement and learning by incorporating gamification concepts such as storytelling, experience points, just-in-time learning content delivery and checkpoints into activity design. This paper presents a pilot deployment of Criminal Investigations' first, fully-deployed, prototype activity "Reverse Engineering and Analyzing IoT Firmware''. The results of the pilot deployment indicate that Criminal Investigations provides an engaging, user-friendly, accessible environment, and helps students achieve the learning objectives of the prototype activity.