Exploring volumetric video and narrative through Samuel Beckett’s Play

Exploring volumetric video and narrative through Samuel Beckett’s Play
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通过塞缪尔·贝克特的戏剧探索立体视频和叙事

DOI:
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发表时间:
2019
影响因子:
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通讯作者:
Nicholas Johnson
Nicholas Johnson
中科院分区:
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文献类型:
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作者:
Néill O’dwyer;Nicholas Johnson

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摘要本文借鉴了2017年在Trinity College进行的跨部门合作实践研究项目的主要研究,其中Samuel Beckett的戏剧,名为Play,被重新解释为虚拟现实。其中包括计算机科学系、戏剧系以及电气和电子工程系的贡献。这篇文章的目的是提供一些扩展的哲学和美学的实践思考,现在主要的生产过程已经完成。本文涉及的主要主题是重新组织的规则,涉及:(1)在VR媒体中制作作品,以及(2)研究对数字文化中观众和内容参与的影响。在此过程中,我们借鉴了Bernard Stiegler的技术哲学,他扩展了Gilles Deleuze和吉尔伯特Simondon的遗产,以反映VR技术对当代数字化世界中认知,主体性和身份的心理,社会政治和经济影响。
ABSTRACT This paper draws upon the primary research of an interdepartmental collaborative practice-as-research project that took place at Trinity College during 2017, in which a Samuel Beckett play, entitled Play, was reinterpreted for virtual reality. It included contributions from the Departments of Computer Science, Drama and Electrical and Electronic Engineering. The goal of this article is to offer some expanded philosophical and aesthetic reflections on the practice, now that the major production processes are completed. The primary themes that are dealt with in this paper are the reorganised rules concerning: (1) making work in the VR medium and (2) the impact of the research on viewership and content engagement in digital culture. In doing so we draw on the technological philosophy of Bernard Stiegler, who extends the legacy of Gilles Deleuze and Gilbert Simondon, to reflect on the psychic, sociopolitical and economic impacts of VR technology on cognition, subjectivity and identity in the contemporary digitalised world.