Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing
复制标题
一般电子游戏中的香草滚动地平线演化参数分析
DOI:
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发表时间:
2017
期刊:
影响因子:
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通讯作者:
Diego Perez Liebana
中科院分区:
文献类型:
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作者:
Raluca D. Gaina;Jialin Liu;S. Lucas;Diego Perez Liebana
Monte Carlo Tree Search techniques have generally dominated General Video Game Playing, but recent research has started looking at Evolutionary Algorithms and their potential at matching Tree Search level of play or even outperforming these methods. Online or Rolling Horizon Evolution is one of the options available to evolve sequences of actions for planning in General Video Game Playing, but no research has been done up to date that explores the capabilities of the vanilla version of this algorithm in multiple games. This study aims to critically analyse the different configurations regarding population size and individual length in a set of 20 games from the General Video Game AI corpus. Distinctions are made between deterministic and stochastic games, and the implications of using superior time budgets are studied. Results show that there is scope for the use of these techniques, which in some configurations outperform Monte Carlo Tree Search, and also suggest that further research in these methods could boost their performance.
DOI:
10.1109/cig.2014.6932868
发表时间:
2014
期刊:
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影响因子:
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作者:
Perez D
通讯作者:
Perez D