Dialogue across Media

Dialogue across Media
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跨媒体对话

DOI:
10.1075/ds.28.10piw
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发表时间:
2017
期刊:
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影响因子:
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通讯作者:
Piwek P
Piwek P
中科院分区:
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文献类型:
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作者:
Piwek P

文献摘要

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随着移动设备的数字个人助理的出现,市场上被宣传为参与(口头)对话的系统比以往任何时候都更广泛地接触到公众。对于一个研究对话的学生来说,这就提出了这样一个问题,即这些系统在多大程度上是真正的对话伙伴。为了解决这个问题,本研究建议使用对话游戏的概念作为分析工具。因此,我们将问题重新定义为询问此类系统所玩的对话游戏。我们的分析应用于一些具有里程碑意义的系统,并用对话摘录进行说明,导致了对这些系统的细粒度分类。根据这一分析,我们提出,未来几代更强大的对话系统的采用将取决于它们是否具有自我验证能力。一个自我验证的对话系统不仅可以说和做事情,而且可以讨论它说什么和做什么的原因,并从这样的讨论中学习。
With the advent of digital personal assistants for mobile devices, systems that are marketed as engaging in (spoken) dialogue have reached a wider public than ever before. For a student of dialogue, this raises the question to what extent such systems are genuine dialogue partners. In order to address this question, this study proposes to use the concept of a dialogue game as an analytical tool. Thus, we reframe the question as asking for the dialogue games that such systems play. Our analysis, as applied to a number of landmark systems and illustrated with dialogue extracts, leads to a fine-grained classification of such systems. Drawing on this analysis, we propose that the uptake of future generations of more powerful dialogue systems will depend on whether they are self-validating. A self-validating dialogue system can not only talk and do things, but also discuss the why of what it says and does, and learn from such discussions.