Virtual reality: How much immersion is enough?

Virtual reality: How much immersion is enough?
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DOI:
10.1109/mc.2007.257
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发表时间:
2007-07-01
期刊:
影响因子:
2.2
通讯作者:
McMahan, Ryan P.
McMahan, Ryan P.
中科院分区:
计算机科学4区
文献类型:
--
作者:
Bowman, Doug A.;McMahan, Ryan P.

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沉浸式VR-用3D视觉图像、空间化声音和力或触觉反馈等合成刺激来取代现实世界的感觉信息的复杂技术-已经产生了很多令人兴奋的东西。沉浸式虚拟环境的目标是让用户体验计算机生成的世界,就像它是真实的一样,在用户的脑海中产生一种身临其境的感觉。在很大程度上,VR研究人员已经成功地实现了这一目标。显然,沉浸式VR是独一无二的,但实践者在现实世界中使用的沉浸式VR系统相对较少。即便如此,这项技术已经在军事训练、恐惧症治疗和娱乐等领域提供了成功的故事。
Immersive VR-complex technologies that replace real-world sensory information with synthetic stimuli such as 3D visual imagery, spatialized sound, and force or tactile feedback-has generated much excitement. The goal of immersive virtual environments is to let users experience a computer-generated world as if it were real, producing a sense of presence, or "being there," in the user's mind.To a large degree, VR researchers have succeeded in achieving this goal. Clearly, immersive VR is unique, but practitioners are using a relatively few examples of immersive VR systems in the real world. Even so, the technology has already provided success stories in fields such as military training, phobia therapy, and entertainment.