FlexTorque: innovative haptic interface for realistic physical interaction in virtual reality

FlexTorque: innovative haptic interface for realistic physical interaction in virtual reality
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FlexTorque:创新的触觉界面,可在虚拟现实中实现逼真的物理交互

DOI:
10.1145/1667146.1667159
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发表时间:
2009
期刊:
ACM SIGGRAPH ASIA 2009 Sketches
影响因子:
--
通讯作者:
S. Tachi
S. Tachi
中科院分区:
--
文献类型:
--
作者:
D. Tsetserukou;Katsunari Sato;Alena Neviarouskaya;N. Kawakami;S. Tachi

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为了在虚拟环境中实现触觉交互(例如握持、推动和接触物体)以及与人类进行触觉交流(例如握手),需要力反馈。最近,人们对触觉显示器产生了巨大的需求和兴趣,它可以在虚拟环境中提供逼真和高保真度的物理交互。我们研究的目的是实现可穿戴触觉显示器,以向人臂呈现真实的反馈(动觉刺激)。我们开发了一种可穿戴设备 FlexTorque,它可以向人的手臂感应力,并且不需要人手中持有任何额外的触觉界面。它是虚拟现实的全新技术,允许用户自由探索周围环境。我们提出的空手道(空手)触觉概念与传统接口(例如 Wii Remote、SensAble 的 PHANTOM、SPIDAR [Murayama et al. 2004])相反,传统接口需要将触觉接口握在手中,从而限制手指在半空中的运动。
In order to realize haptic interaction (e.g., holding, pushing, and contacting the object) in virtual environment and mediated haptic communication with human beings (e.g., handshaking), the force feedback is required. Recently there has been a substantial need and interest in haptic displays, which can provide realistic and high fidelity physical interaction in virtual environment. The aim of our research is to implement a wearable haptic display for presentation of realistic feedback (kinesthetic stimulus) to the human arm. We developed a wearable device FlexTorque that induces forces to the human arm and does not require holding any additional haptic interfaces in the human hand. It is completely new technology for Virtual Reality that allows user to explore surroundings freely. The concept of Karate (empty hand) Haptics proposed by us is opposite to conventional interfaces (e.g., Wii Remote, SensAble's PHANTOM, SPIDAR [Murayama et al. 2004]) that require holding haptic interface in the hand, restricting thus the motion of the fingers in midair.