Group-Based Learning and Group Composition on the Provision of Public Goods: Incorporating Agent-Based Simulation and Gaming
Group-Based Learning and Group Composition on the Provision of Public Goods: Incorporating Agent-Based Simulation and Gaming
复制标题
公共物品提供的基于小组的学习和小组组成:结合基于代理的模拟和游戏
DOI:
10.1007/978-3-030-72132-9_12
复制
发表时间:
2019
期刊:
影响因子:
--
通讯作者:
H. Deguchi
中科院分区:
文献类型:
--
作者:
Shuang Chang;H. Deguchi
Collective contribution to public goods is becoming important in modern social welfare and the understanding of its underlying mechanisms is critical to cultivate the contribution. Under the context of public service contribution and collaboration, group-based learning on improving the ability of using tools to contribute online contents and to conduct collective activities is important, yet its impact is still unclear. This work incorporates agent-based simulation and gaming to investigate the impact of group-based learning on cooperation in heterogeneous groups where individuals differ in their ability to contribute. We unfold public goods game to agent-based models incorporating a group-based learning mechanism to explore the individuals’ collaborative decision in addition to the influence from either the environment or from their past experience. A corresponding gaming session is designed and played to triangulate the simulation results, and has the potential to improve further simulation models. Simulation results suggest that small groups with competent individuals are prone to contribute more. Group-based learning is more effective in the context of contributions associated with a high cost whilst its influence is overwhelmed by other factors, such as a high responsive rate to the past experience, in those easy-to-operate contributions.