Strategies for Rolling the Efron Dice
Strategies for Rolling the Efron Dice
复制标题
掷埃夫隆骰子的策略
DOI:
10.1080/0025570x.2001.11953065
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发表时间:
2001
影响因子:
--
通讯作者:
Christopher M. Rump
中科院分区:
文献类型:
--
作者:
Christopher M. Rump
What is peculiar about these dice is that they are probabilistically non-transitive [1, 3]. This is due to the fact that die A is twice as likely to beat die B, die B is twice as likely to beat die C, die C is twice as likely to beat die D, and, paradoxically, die D is twice as likely to beat die A! Thus, in a "gentleman's game," as Ross Honsberger calls it [2], we graciously let our opponent choose a die to roll, so that we then can pick a die that beats it two times out of three. Clearly, a "gentleman's game" is not attractive for the person who chooses first. Suppose now, instead, that the players, each equipped with a personal set of four Efron dice, simultaneously choose a die to roll without revealing their selections until the dice are rolled. In repeated plays of this game, a player's choice of a die to roll is not so clear. What is clear is that a deterministic strategy, that is, one that involves a completely predictable sequence such as always choosing a particular die, can be soundly beaten. Thus, players must keep their opponents guessing by choosing a mixed strategy that randomly picks among the four dice. One might suspect that an optimal strategy would be to randomly choose among the four dice with equal (uniform) probability. After all, this type of strategy is optimal for the classic non-transitive game of rock-scissors-paper (rock beats scissors, scissors beats paper, paper beats rock) [6]. However, this strategy is not optimal for the Efron dice game.