Evolving a Non-playable Character team with Layered Learning
Evolving a Non-playable Character team with Layered Learning
复制标题
通过分层学习发展不可玩角色团队
DOI:
10.1109/smdcm.2011.5949283
复制
发表时间:
2011
期刊:
影响因子:
--
通讯作者:
R. P. Wiegand
中科院分区:
文献类型:
--
作者:
Sean C. Mondesire;R. P. Wiegand
Layered Learning is an iterative machine learning technique used to train agents how to perform tasks. The technique decomposes a task into simpler components and trains the agent to learn how to perform progressively more complex sub-tasks to solve the overall task. Layered Learning has been successfully used to instruct computer programs to solve Boolean-logic problems, teach robots how to walk, and train RoboCup soccer playing agents. The proposed work answers the question of how well does Layered Learning apply to the evolved development of a heterogeneous team of Non-playable Characters (NPCs) in a video game. The work compares the use of Layered Learning against evolving NPCs with monolithic based approaches. Experiment data show that Layered Learning can result in the successful development of NPCs and demonstrates that the approach performs well against monolithic evaluation.