Motion graphs for unstructured textured meshes
Motion graphs for unstructured textured meshes
复制标题
DOI:
10.1145/2897824.2925967
复制
发表时间:
2016-07
期刊:
影响因子:
--
通讯作者:
F. Prada;M. Kazhdan;Ming Chuang;Alvaro Collet;Hugues Hoppe
中科院分区:
文献类型:
--
作者:
F. Prada;M. Kazhdan;Ming Chuang;Alvaro Collet;Hugues Hoppe
Scanned performances are commonly represented in virtual environments as sequences of textured triangle meshes. Detailed shapes deforming over time benefit from meshes with dynamically evolving connectivity. We analyze these unstructured mesh sequences to automatically synthesize motion graphs with new smooth transitions between compatible poses and actions. Such motion graphs enable natural periodic motions, stochastic playback, and user-directed animations. The main challenge of unstructured sequences is that the meshes differ not only in connectivity but also in alignment, shape, and texture. We introduce new geometry processing techniques to address these problems and demonstrate visually seamless transitions on high-quality captures.