SnowGlobe: a spherical fish-tank VR display

SnowGlobe: a spherical fish-tank VR display
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SnowGlobe:球形鱼缸 VR 显示器

DOI:
10.1145/1979742.1979719
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发表时间:
2011
期刊:
CHI '11 Extended Abstracts on Human Factors in Computing Systems
影响因子:
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通讯作者:
Roel Vertegaal
Roel Vertegaal
中科院分区:
--
文献类型:
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作者:
John Bolton;Kibum Kim;Roel Vertegaal

文献摘要

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在本文中,我们提出了一个球形显示与鱼缸VR作为一种手段与三维物体的交互。我们通过反射半球面镜上的投影图像来实现球形显示,从而实现无缝的曲线显示表面。漫射照明用于检测球体上的触点。用户的头部位置和球体的位置也会使用Vicon动作捕捉设备进行跟踪。用户可以通过多点触控手势与球形显示屏上的3D内容进行交互。我们的系统依赖于雪花玻璃球的隐喻。用户可以在显示器周围走动,同时保持显示器上物体的运动视差校正视点。他们可以使用多点触控交互技术与3D对象进行交互,允许在显示器上旋转和缩放3D模型。
In this paper, we present a spherical display with Fish-Tank VR as a means for interacting with three- dimensional objects. We implemented the spherical display by reflecting a projected image off a hemispherical mirror, allowing for a seamless curvilinear display surface. Diffuse illumination is used for detecting touch points on the sphere. The user's head position and the position of the sphere are also tracked using a Vicon motion capture device. Users can perform multi-touch gestures to interact with 3D content on the spherical display. Our system relies on the metaphor of a snow globe. Users can walk around a display while maintaining motion parallax corrected viewpoints of the object on the display. They can interact with the 3D object using multitouch interaction techniques, allowing for rotating and scaling of the 3D model on the display.