The History and Future of XR

The History and Future of XR
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XR的历史和未来

DOI:
10.1007/978-1-4842-7020-2_2
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发表时间:
2021
期刊:
影响因子:
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通讯作者:
Cornel Hillmann
Cornel Hillmann
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文献类型:
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作者:
Cornel Hillmann

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本章将着眼于XR行业的大局,以及其发展中的哪些因素与用户体验设计相关。本概述包含VR和AR历史的快照,驱动XR体验的元素,以及设备,技术,用例的生态,以及经常出现的可用性问题。本章将探讨空间计算背后的宏观趋势和未来前景,以及游戏化的背景,以及它如何与数字经济中的用户体验设计和XR的成功故事联系起来。
This chapter will look at the big picture of the XR industry and what factors in its development are, foremost, relevant to UX design. This overview entails snapshots of the history of VR and AR, the elements that drive an XR experience, and the ecology of devices, technologies, use cases, as well as usability issues that frequently come up. The chapter will look at macro trends and future outlook behind spatial computing and the backstory of gamification and how it relates to the success story of UX design and XR in the digital economy.