Switch on to games: Can digital games aid post-work recovery?

Switch on to games: Can digital games aid post-work recovery?
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DOI:
10.1016/j.ijhcs.2013.12.006
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发表时间:
2014-08-01
影响因子:
5.4
通讯作者:
Cox, Anna L.
Cox, Anna L.
中科院分区:
计算机科学2区
文献类型:
--
作者:
Collins, Emily;Cox, Anna L.

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恢复是避免工作紧张和为第二天的工作做好准备的必要因素。为了成功康复,一个人必须经历从工作中脱离出来的心理,放松,掌握经验和控制感,所有这些都被认为是通过数字游戏的使用来帮助的。然而,目前还不清楚这些关联是否会对某些数字游戏类型更大,或者这是否会扩展到其他与恢复相关的结果,例如工作家庭干扰(WHI),其中工作压力干扰家庭生活。这些因素可能是至关重要的,以确定是否干预旨在改善恢复使用数字游戏将是有效的,以及这些应该采取什么形式。本研究调查了491名参与者,发现每周玩数字游戏的总时间与整体恢复呈正相关。相关性因类型而异,突出了游戏特征在这种关系中的重要性:第一人称射击游戏和动作游戏与恢复的相关性最高。此外,数字游戏的使用与工作-家庭干扰的减少无关。当限制分析garners谁报告已开发的在线关系,在线社会支持调解数字游戏使用和恢复之间的关系。结果讨论了如何利用数字游戏来改善恢复和减少与工作有关的压力。(C)2014作者由爱思唯尔有限公司出版。保留所有权利。
Recovery is a necessary factor in avoiding work-related strain and in feeling prepared for the next day of work. In order for recovery to be successful, an individual must experience psychological detachment from work, relaxation, mastery experiences and a sense of control, all of which have been argued to be assisted by digital game use. However, it is unclear whether these associations will be greater for certain digital game genres, or whether this would extend to other recovery-related outcomes, for instance work home interference (WHI), where the stress from work interferes with home-life. These factors may be vital in determining whether interventions aimed at improving recovery using digital games would be effective, and what form these should take. The present research surveyed 491 participants and found that the total number of hours spent playing digital games per week was positively correlated with overall recovery. Correlations varied with genre, highlighting the importance of game characteristics in this relationship: first person shooters and action games were most highly correlated with recovery. Moreover, digital game use was not related to a reduction in work-home interference. When restricting the analysis to garners who report to have developed online relationships, online social support mediated the relationship between digital game use and recovery. Results are discussed in terms of how digital games may be utilised to improve recovery and reduce work-related stress. (C) 2014 The Authors. Published by Elsevier Ltd. All rights reserved.