The Design of an Audio Film: Portraying Story, Action and Interaction through Sound

The Design of an Audio Film: Portraying Story, Action and Interaction through Sound
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有声电影的设计:通过声音描绘故事、动作和互动

DOI:
10.1080/14781700.2020.1719878
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发表时间:
2009
影响因子:
1
通讯作者:
S. Pauletto
S. Pauletto
中科院分区:
人文科学3区
文献类型:
--
作者:
Mariana Lopez;S. Pauletto

文献摘要

被引文献

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如今,音频描述被用于使视障人士能够访问电影。然而,它提出了一个重要的限制,即视障观众需要依赖描述者,而不能直接访问作品。该项目的目的是设计一种称为音频电影的声音艺术格式,通过仅通过声音,声音处理和空间化提供信息,消除了对视觉元素和描述者的需要,并且可以被视为音频描述的替代品。该项目也对听觉显示和声音交互设计领域感兴趣,因为需要找到通过声音(而不是叙述)有效描绘讲故事信息和角色动作的解决方案。为了探索这种格式的可行性,基于Roald Dahl的Lamb to the Slaughter(1954)设计了一个使用6.1环绕声配置的示例。通过执行这个例子的设计,我们发现这种格式可以成功地传达一个故事,而不需要任何视觉元素或叙述者。
Nowadays, audio description is used to enable visually impaired people to access films. It presents an important limitation, however, which consists in the need for visually impaired audiences to rely on a describer, not being able to access the work directly. The aim of this project was to design a format of sonic art called audio film that eliminates the need for visual elements and for a describer, by providing information solely through sound, sound processing and spatialisation, and which might be considered as an alternative to audio description. This project is also of interest for the domains of auditory displays and sonic interaction design, as solutions need to be found for effectively portraying storytelling information and characters’ actions through sound (not narration). In order to explore the viability of this format, an example has been designed based on Roald Dahl’s Lamb to the Slaughter (1954) using a 6.1 surround sound configuration. Through executing the design of this example, we found that this format can successfully convey a story without the need either of visual elements or of a narrator.