Evaluation using cued-recall debrief to elicit information about a user's affective experiences

Evaluation using cued-recall debrief to elicit information about a user's affective experiences
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使用提示回忆汇报来进行评估,以引出有关用户情感体验的信息

DOI:
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发表时间:
2005
期刊:
Australasian Computer-Human Interaction Conference
影响因子:
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通讯作者:
K. V. Baggo
K. V. Baggo
中科院分区:
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文献类型:
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作者:
Todd Bentley;L. Johnston;K. V. Baggo

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虽然情感和情绪被认为是许多系统成功的重要因素,但在评估过程中缺乏有效解决这些问题的方法。本研究探讨了使用线索回忆汇报方法,一种形式的情景回忆,作为一种方法,以引出有关用户的影响,在系统使用过程中的信息。研究结果表明,线索回忆式任务报告可以成功地引出用户在玩电脑游戏时的情感信息。线索回忆汇报方法需要最少的设备,并且易于应用-这两个因素都增强了其在工业中使用的可行性。
While affect and emotion are recognised as important factors in the success of many systems, there is a lack of methods to effectively address these during evaluation. The present study explores the use of the cued-recall debrief methodology, a form of situated recall, as a method to elicit information about user affect during system use. The results indicate that the cued-recall debrief can successfully elicit information about user affect while playing computer games. The cued-recall debrief methodology requires minimal equipment, and is easy to apply - both factors that enhance its viability for use in industry.