RopePlus: bridging distances with social and kinesthetic rope games

RopePlus: bridging distances with social and kinesthetic rope games
复制标题

RopePlus:通过社交和动觉绳索游戏拉近距离

DOI:
--
复制
发表时间:
2011
期刊:
CHI Extended Abstracts
影响因子:
--
通讯作者:
H. Ishii
H. Ishii
中科院分区:
--
文献类型:
--
作者:
Lining Yao;Sayamindu Dasgupta;N. Cheng;Jason Spingarn;Ostap Rudakevych;H. Ishii

文献摘要

参考文献

被引文献

相似文献

跳绳、拔河和放风筝等以绳索为基础的游戏促进了所有年龄段人群的身体活动和社交互动,尤其有助于儿童在协调能力和身体素质发展过程中。我们的RopePlus系统基于这些传统游戏,通过让玩家与连接物理空间和虚拟空间的绳索进行交互,实现远程参与。RopePlus平台以绳索作为有形界面为核心,并配有各种硬件扩展,以实现多种游戏模式。在本文中,我们详细介绍了两款已实现的游戏:一款名为Multi - Fly的放风筝游戏和一款名为Multi - Jump的跳绳游戏。我们的工作旨在将有形界面游戏扩展到实时社交游戏环境。
Rope-based games such as jump rope, tug-of-war, and kite-flying promote physical activity and social interaction among people of all ages and especially in children during the development of their coordination skills and physical fitness. Our RopePlus system builds on those traditional games by enabling players to participate remotely through interacting with ropes that connect physical and virtual spaces. The RopePlus platform is centered around the rope as a tangible interface with various hardware extensions to allow for multiple playing modes. In this paper, we present two games that have been implemented in detail: a kite-flying game called Multi-Fly and a jump-rope game called Multi-Jump. Our work aims to expand tangible interface gaming to real time social playing environments.
慢跑跨越欧洲和澳大利亚之间的距离
DOI: 10.1145/1866029.1866062
发表时间: 2010
期刊: --
影响因子: --
作者:
Mueller F
通讯作者: Mueller F