OmniTouch: wearable multitouch interaction everywhere

OmniTouch: wearable multitouch interaction everywhere
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DOI:
10.1145/2047196.2047255
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发表时间:
2011-10
期刊:
Proceedings of the 24th annual ACM symposium on User interface software and technology
影响因子:
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通讯作者:
Chris Harrison;Hrvoje Benko;Andrew D. Wilson
Chris Harrison;Hrvoje Benko;Andrew D. Wilson
中科院分区:
其他
文献类型:
--
作者:
Chris Harrison;Hrvoje Benko;Andrew D. Wilson

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OmniTouch是一款可穿戴的深度感应和投影系统,可在日常表面上实现交互式多点触控应用。除了肩戴式系统之外,没有用户或环境的仪器。最重要的是,该系统允许佩戴者使用他们的手,手臂和腿作为图形,交互式表面。用户还可以暂时从环境中调整表面以扩展交互区域(例如,书、墙、桌子)。在这些表面上-无需任何校准- OmniTouch提供类似于鼠标或触摸屏的功能:2D界面中的X和Y位置以及手指是否“点击”或悬停,从而实现各种交互。例如,在手上可靠的操作要求按钮直径为2.3厘米。因此,现在可以想象的是,人们可以在今天的移动的设备上做任何事情,他们都可以在他们的手掌上做。
OmniTouch is a wearable depth-sensing and projection system that enables interactive multitouch applications on everyday surfaces. Beyond the shoulder-worn system, there is no instrumentation of the user or environment. Foremost, the system allows the wearer to use their hands, arms and legs as graphical, interactive surfaces. Users can also transiently appropriate surfaces from the environment to expand the interactive area (e.g., books, walls, tables). On such surfaces - without any calibration - OmniTouch provides capabilities similar to that of a mouse or touchscreen: X and Y location in 2D interfaces and whether fingers are "clicked" or hovering, enabling a wide variety of interactions. Reliable operation on the hands, for example, requires buttons to be 2.3cm in diameter. Thus, it is now conceivable that anything one can do on today's mobile devices, they could do in the palm of their hand.