Designing opportunistic user interfaces to support a collaborative museum exhibit

Designing opportunistic user interfaces to support a collaborative museum exhibit
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设计机会主义用户界面以支持协作博物馆展览

DOI:
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发表时间:
2009
期刊:
International Conference on Computer Supported Collaborative Learning
影响因子:
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通讯作者:
L. Lyons
L. Lyons
中科院分区:
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文献类型:
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作者:
L. Lyons

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本研究探讨了如何支持协作学习的做法时,科学博物馆游客采用自己的个人移动的设备作为演示用户界面(O-UI)来操纵基于模拟的博物馆展览。现代移动的设备复杂的图形功能有可能分散游客的注意力,这种现象被称为低头效应。为了研究O-UI设计对协作的影响,在癌症治疗模拟的背景下,将高度动态的“复杂”O-UI与更简单的“远程控制”OUI设计进行了对比。正如预期的那样,当组使用“复杂”的O-UI时,访问者与访问者之间的交互较少,但出乎意料的是,他们的对话质量更高。他们也参与了更好的任务分工,并表现出更好的任务绩效。“简单”O-UI用户能够投入更多的注意力来监控彼此的行为,这似乎鼓励了新兴的竞争行为,这不成比例地影响了女性访问者的参与。“复杂”群体在参与方面没有表现出与性别有关的差异。
This research explores how to support collaborative learning practices when science museum visitors employ their own personal mobile devices as Opportunistic User Interfaces (O-UIs) to manipulate a simulation-based museum exhibit. The sophisticated graphical capabilities of modern mobile devices have the potential to distract visitors, a phenomenon known as the heads-down effect. To study the impact of O-UI design on collaboration, a highly-dynamic "complex" O-UI was contrasted against more simplistic, "remote-control" OUI design, in the context of a cancer-treatment simulation. As expected, when groups used the "complex" O-UI, there was less visitor-visitor interaction, but unexpectedly, their conversations were of higher quality. They also engaged in better task division and displayed better task performance. The increased attention "simple" O-UI users were able to devote to monitoring one another's actions seemed to encourage emergent competitive behaviors, which disproportionately affected the engagement of female visitors. "Complex" groups showed no gender-related differences in engagement.