Enhancing spatial perception and user experience in video games with volumetric shadows

Enhancing spatial perception and user experience in video games with volumetric shadows
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利用体积阴影增强视频游戏中的空间感知和用户体验

DOI:
10.1145/2541016.2541035
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发表时间:
2013
期刊:
Proceedings Frontiers in Education 35th Annual Conference
影响因子:
--
通讯作者:
Jari Takatalo
Jari Takatalo
中科院分区:
--
文献类型:
--
作者:
Tuukka M. Takala;Perttu Hämäläinen;Mikael Matveinen;Taru Simonen;Jari Takatalo

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在本文中,我们研究了体积阴影在第三人称动作游戏中增强三维感知和动作的用途。它们提供了先前研究的线索和视觉指南的替代方案。我们的初步调查显示,在需要 Kinect 的游戏中,37% 主要依赖第三人称视角,9% 主要依赖第一人称视角。我们进行了一项用户研究,其中 30 名参与者在使用 Kinect 传感器和 PlayStation Move 控制器控制的视频游戏的六种不同图形模式下执行物体到达、拦截和瞄准任务。研究结果表明,不同的体积阴影提示会对用户体验和游戏性能产生积极或消极的影响,具体取决于照明设置。定性用户体验分析表明,在具有立体渲染和平面阴影的典型虚拟现实环境中,游戏最为轻松、流畅。
In this paper, we investigate the use of volumetric shadows for enhancing three-dimensional perception and action in third-person motion games. They offer an alternative to previously studied cues and visual guides. Our preliminary survey revealed that from the games that require Kinect, 37% rely primarily on a third-person view and 9% on a first-person view. We conducted a user study where 30 participants performed object reaching, interception, and aiming tasks in six different graphical modes of a video game that was controlled using a Kinect sensor and PlayStation Move controllers. The study results indicate that different volumetric shadow cues can affect both the user experience and the gameplay performance positively or negatively, depending on the lighting setup. Qualitative user experience analysis shows that playing was found to be most easy and fluent in a typical virtual reality setting with stereo rendering and flat surface shadows.
DOI: --
发表时间: 1977
期刊: --
影响因子: --
作者:
W. Schneider;R. Shiffrin
通讯作者: W. Schneider;R. Shiffrin
DOI: 10.1109/tvcg.2013.129
发表时间: 2013-12
影响因子: 5.2
作者:
M. Ament;F. Sadlo;D. Weiskopf
通讯作者: M. Ament;F. Sadlo;D. Weiskopf