Enhancing spatial perception and user experience in video games with volumetric shadows
Enhancing spatial perception and user experience in video games with volumetric shadows
复制标题
利用体积阴影增强视频游戏中的空间感知和用户体验
DOI:
10.1145/2541016.2541035
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发表时间:
2013
期刊:
影响因子:
--
通讯作者:
Jari Takatalo
中科院分区:
文献类型:
--
作者:
Tuukka M. Takala;Perttu Hämäläinen;Mikael Matveinen;Taru Simonen;Jari Takatalo
In this paper, we investigate the use of volumetric shadows for enhancing three-dimensional perception and action in third-person motion games. They offer an alternative to previously studied cues and visual guides. Our preliminary survey revealed that from the games that require Kinect, 37% rely primarily on a third-person view and 9% on a first-person view. We conducted a user study where 30 participants performed object reaching, interception, and aiming tasks in six different graphical modes of a video game that was controlled using a Kinect sensor and PlayStation Move controllers. The study results indicate that different volumetric shadow cues can affect both the user experience and the gameplay performance positively or negatively, depending on the lighting setup. Qualitative user experience analysis shows that playing was found to be most easy and fluent in a typical virtual reality setting with stereo rendering and flat surface shadows.
DOI:
--
发表时间:
1977
期刊:
--
影响因子:
--
作者:
W. Schneider;R. Shiffrin
通讯作者:
W. Schneider;R. Shiffrin
DOI:
10.1109/tvcg.2013.129
发表时间:
2013-12
影响因子:
5.2
作者:
M. Ament;F. Sadlo;D. Weiskopf
通讯作者:
M. Ament;F. Sadlo;D. Weiskopf