Geometry Textures
Geometry Textures
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几何纹理
DOI:
10.1109/sibgrapi.2007.37
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发表时间:
2007
期刊:
影响因子:
--
通讯作者:
Bruno Lévy
中科院分区:
文献类型:
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作者:
Rodrigo de Toledo;Bin Wang;Bruno Lévy
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization algorithm that is adequate to mesostructure but applied to the whole object. Tessellated models are converted into geometry textures, a geometric representation for surfaces based on height maps. In rendering time, the fine-scale details are reconstructed with LOD speed-up while preserving original quality.