Case studies of see-through augmentation in mixed reality project
Case studies of see-through augmentation in mixed reality project
复制标题
混合现实项目中透视增强的案例研究
DOI:
10.1201/9781439863992-8
复制
发表时间:
1999
期刊:
影响因子:
--
通讯作者:
H. Tamura
中科院分区:
文献类型:
--
作者:
K. Satoh;Toshikazu Ohshima;Hiroyuki Yamamoto;H. Tamura
This paper introduces two case studies of augmented reality (AR) system, which use see-through HMDs. The rst case is a collaborative AR system called ARHockey that requires real-time interactive operations, moderate registration accuracy, and a relatively small registration area. The players can hit a virtual puck with physical mallets in a shared physical game eld. The other case study is the MR Living Room where participants can visually simulate the location of virtual furniture and articles in the physically half-equipped living room. The registration is more crucial in this case because of the requirement of visual simulation. As well as the system congurations of both systems, the details of registration algorithms implemented are described.