Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers
Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers
复制标题
分析视频游戏中的跨性别(错误)表现以纠正性别不安的诱因
DOI:
10.1145/3611034
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发表时间:
2023
影响因子:
--
通讯作者:
Bohrer, Rose
中科院分区:
文献类型:
--
作者:
Liang, Shano;Cormier, Michelle V.;Toups Dugas, Phoebe O.;Bohrer, Rose
Many trans people experience gender dysphoria -- distress caused by mismatches in internal and external experiences of gender. Video games engage intimately with the self, creating intense experiences involving identities, bodies, and social interaction. This combination of factors renders trans players vulnerable to gender dysphoria triggers: failures of interaction design that result in gender dysphoria. The present research undertakes a thematic analysis of four popular games, drawn from an initial corpus of 31. It contributes a definition of gender dysphoria triggers, case studies of triggering games, an initial gender dysphoria categorization to provide a useful design language, and examples of alternative designs for extant triggers. The analysis combines the authors' positionality as trans gamers; critical cultural studies methodologies, including textual analysis; a critical discourse analysis of production-side statements and interviews and player-side comments about diversity in those games; and close readings of the games themselves. The paper concludes with a call for trans inclusivity in game design, which we structure around the necropolitical concept of the relation of care.
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DOI:
10.2307/j.ctv65swp1.8
发表时间:
2019
期刊:
Everyday Media Literacy
影响因子:
--
作者:
Sue Ellen Christian
通讯作者:
Sue Ellen Christian
影响因子:
5.2
作者:
R. Striegel
通讯作者:
R. Striegel
DOI:
--
发表时间:
2022
期刊:
International Conference on Foundations of Digital Games
影响因子:
--
作者:
Zoey Reyes;Joshua A. Fisher
通讯作者:
Joshua A. Fisher
DOI:
--
发表时间:
2010
期刊:
影响因子:
--
作者:
P. Bayliss
通讯作者:
P. Bayliss
影响因子:
3.8
作者:
Moradi, Bonnie
通讯作者:
Moradi, Bonnie