Design fiction as world building

Design fiction as world building
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将小说设计为世界建筑

DOI:
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发表时间:
2017
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影响因子:
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通讯作者:
M. Stead
M. Stead
中科院分区:
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文献类型:
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作者:
P. Coulton;Joseph Lindley;M. Sturdee;M. Stead

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近年来,设计小说获得了相当多的关注,但仍然是前范式。换句话说,关于什么是“设计虚构”以及如何使用它,存在着同时存在但不一致的观点。承认这种不成熟,我们断言,为建立循证第一范式做出贡献的最佳方式是采用通过设计的研究方法。因此,在本文中,我们描述了“对设计虚构的研究,通过设计虚构完成”。本文描述了两个设计小说的创作,通过它们我们考虑了叙事和设计小说之间的关系,并认为两者之间的联系经常被错误地描绘出来。我们认为设计小说实际上是一种“构建世界”的活动,与“叙述”或“讲故事”没有内在的联系。第一个设计小说探索了一个近未来的世界,其中包含一个基于游戏化无人机的公民执法系统,第二个是基于一个遥远的未来,在这个未来,能够检测移情的硬件和算法被用作日常通信的一部分。通过争论这是世界的构建,我们的目标是为消除当前设计小说话语的歧义和促进类型惯例做出贡献,并在这样做的过程中加强第一个稳定范式可以构建的基础。
Design Fiction has garnered considerable attention during recent years yet still remains pre-paradigmatic. Put differently there are concurrent,but incongruent, perspectives on what Design Fiction is and how to use it. Acknowledging this immaturity, we assert that the best way to contribute to the establishment of an evidence-based first paradigm, is by adopting a research through design approach. Thus, in this paper we describe ‘research into design fiction, done through design fiction’. This paper describes the creation of two Design Fictions through which we consider the relationship between narrative and Design Fiction and argue that links between the two are often drawn erroneously. We posit that Design Fiction is in fact a ‘world building’ activity, with no inherent link to ‘narrative’ or ‘storytelling’. The first Design Fiction explores a near future world containing a system for gamified drone-based civic enforcement and the second is based on a distant future in which hardware and algorithms capable of detecting empathy are used as part of everyday communications. By arguing it is world building, we aim to contribute towards the disambiguation of current Design Fiction discourse and the promotion of genre conventions, and, in doing so to reinforce the foundations upon which a first stable paradigm can be constructed.