What we talk about when we talk about context

What we talk about when we talk about context
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DOI:
10.1007/s00779-003-0253-8
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发表时间:
2004-02-01
影响因子:
--
通讯作者:
Dourish, Paul
Dourish, Paul
中科院分区:
计算机科学3区
文献类型:
--
作者:
Dourish, Paul

文献摘要

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普适计算作为一种新的设计范式的出现对人机交互和交互设计提出了重大挑战。传统上,人机交互发生在一个有限的和充分理解的经验领域,单个用户坐在办公桌前,与传统设计的计算机进行交互,使用屏幕,键盘和鼠标进行交互。新的机会已经引起了人们对“情境感知计算”的极大兴趣,这种计算系统可以感知并响应使用它们的环境的各个方面。然而,围绕着“上下文”的概念存在着相当大的混乱--它意味着什么,它包括什么以及它在交互系统中扮演着什么角色。本文认为,传统的“上下文”的解释所暗示的代表性的立场误解了上下文在日常人类活动中的作用,并提出了一个替代模型,提出了不同的设计方向。
The emergence of ubiquitous computing as a new design paradigm poses significant challenges for human-computer interaction (HCI) and interaction design. Traditionally, HCI has taken place within a constrained and well-understood domain of experience-single users sitting at desks and interacting with conventionally-designed computers employing screens, keyboards and mice for interaction. New opportunities have engendered considerable interest in "context-aware computing"-computational systems that can sense and respond to aspects of the settings in which they are used. However, considerable confusion surrounds the notion of "context"-what it means, what it includes and what role it plays in interactive systems. This paper suggests that the representational stance implied by conventional interpretations of "context" misinterprets the role of context in everyday human activity, and proposes an alternative model that suggests different directions for design.