Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited
Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited
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是时候使用新术语了?
DOI:
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发表时间:
2010
期刊:
影响因子:
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通讯作者:
Kristine Jørgensen
中科院分区:
文献类型:
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作者:
Kristine Jørgensen
This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in connection with computer game sound. These terms are problematic because they do not take into account the functional aspects of sound and indicate how gameworlds differ from traditional fictional worlds. The aims of the chapter are to re-evaluate earlier attempts at adapting this terminology to games and to present an alternative model of conceptualizing the spatial properties of game sound with respect to the gameworld