Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited

Time for New Terminology? Diegetic and Non-Diegetic Sounds in Computer Games Revisited
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是时候使用新术语了?

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发表时间:
2010
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通讯作者:
Kristine Jørgensen
Kristine Jørgensen
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文献类型:
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作者:
Kristine Jørgensen

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本章对与计算机游戏声音相关的叙事和非叙事概念的使用进行了批判性讨论。这些术语是有问题的,因为它们没有考虑声音的功能方面,也没有表明游戏世界与传统虚构世界的不同。本章的目的是重新评估早期将该术语应用于游戏的尝试,并提出一种概念化相对于游戏世界的游戏声音空间属性的替代模型
This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in connection with computer game sound. These terms are problematic because they do not take into account the functional aspects of sound and indicate how gameworlds differ from traditional fictional worlds. The aims of the chapter are to re-evaluate earlier attempts at adapting this terminology to games and to present an alternative model of conceptualizing the spatial properties of game sound with respect to the gameworld