Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review

Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review
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电脑游戏中的动态难度调整 (DDA):回顾

DOI:
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发表时间:
2018
期刊:
Adv. Hum. Comput. Interact.
影响因子:
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通讯作者:
Mohammad Zohaib
Mohammad Zohaib
中科院分区:
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文献类型:
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作者:
Mohammad Zohaib

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动态难度调整(DDA)是一种根据玩家的技能实时自动修改游戏功能、行为和场景的方法,这样当游戏非常简单时,玩家就不会感到无聊或沮丧,当游戏非常困难时。DDA的目的是让玩家全神贯注直到最后,并提供给他们具有挑战性的体验。在传统游戏中,难度等级会在游戏过程中线性或逐步增加。频率、起始关卡或速率等功能只能在游戏开始时通过选择难度级别来设置。然而,这可能会给玩家带来负面体验,因为他们试图绘制预先确定的学习曲线。DDA试图通过为玩家提供定制的解决方案来解决这个问题。本文综述了目前DDA的研究方法。
Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA is to keep the player engrossed till the end and to provide him/her with a challenging experience. In traditional games, difficulty levels increase linearly or stepwise during the course of the game. The features such as frequency, starting levels, or rates can be set only at the beginning of the game by choosing a level of difficulty. This can, however, result in a negative experience for players as they try to map a predecided learning curve. DDA attempts to solve this problem by presenting a customized solution for the gamers. This paper provides a review of the current approaches to DDA.