Capturing player experience with post-game commentaries

Capturing player experience with post-game commentaries
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DOI:
10.5176/978-981-08-5480-5_085
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发表时间:
2010-04
期刊:
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影响因子:
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通讯作者:
J. Gow;P. Cairns;S. Colton;Paul Miller;Robin Baumgarten
J. Gow;P. Cairns;S. Colton;Paul Miller;Robin Baumgarten
中科院分区:
其他
文献类型:
--
作者:
J. Gow;P. Cairns;S. Colton;Paul Miller;Robin Baumgarten

文献摘要

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玩家体验是优秀游戏设计的核心,但设计师通常只有有限的经验数据。对游戏体验的详细和细粒度的描述对设计师和研究人员都具有很大的价值,但记录这些数据是一个重大的挑战。我们描述了一种方法的基础上,赛后球员的评论,回顾性口头报告提示视频的游戏会话和单词列表。进行了一项试点研究,以捕捉第三人称射击游戏的教程级的玩家体验。我们展示了如何使用该技术来提供有用的游戏设计反馈。
Player experience is at the heart of good game design, but designers typically have limited experience data to work with. Detailed and fine-grained accounts of gaming experience would be of great value to designers and researchers alike, but recording such data is a significant challenge. We describe an approach based on post-game player commentaries, retrospective verbal reports cued by video of the gaming session and a word list. A pilot study was carried out to capture player experience of a tutorial level for a third person shooter game. We show how the technique can be used to provide useful game design feedback.