Using game physics engines for hardware-in-the-loop material flow simulations: benefits, requirements and experiences
Using game physics engines for hardware-in-the-loop material flow simulations: benefits, requirements and experiences
复制标题
使用游戏物理引擎进行硬件在环物料流模拟:好处、要求和经验
DOI:
--
复制
发表时间:
2015
期刊:
影响因子:
--
通讯作者:
A. Lechler
中科院分区:
文献类型:
--
作者:
Philipp Neher;A. Lechler
Object of this paper is the proposal of using existing physics engines mainly deployed in video games and movie animations for simulating material flow applications with a high degree of reality. Since the actual control systems are supposed to be tested and verified using this simulation it has to possess real-time capabilities for usage with a hardware-in-the-loop simulation setup. This paper illustrates why such a simulation is necessary concerning the considered application. In addition, the required work items to achieve this approach are presented. During the realization, encountered problems and obstacles are commented on as well.