"Personal Practically Panoramic" Multimodal Interfaces

"Personal Practically Panoramic" Multimodal Interfaces
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“个人实用全景”多模式界面

DOI:
10.1109/vr.2006.1
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发表时间:
2006
期刊:
IEEE Virtual Reality Conference (VR 2006)
影响因子:
--
通讯作者:
Michael Cohen
Michael Cohen
中科院分区:
--
文献类型:
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作者:
Kayoko Kanno;Owen Noel Newton Fernando;Noor Alamshah Bolhassan;S. Narita;Michael Cohen

文献摘要

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我们已经开发了第二代互联网椅原型,一种新颖的互联网设备。第一代探索使用椅子作为输入设备;“S椅”,这里使用的原型,是一个枢轴(旋转,旋转)椅子作为输出设备,一个旋转的运动平台信息设备,在旋转不变的虚拟空间中动态地将触觉显示与无线视觉显示和空间音频对齐。作为一种触觉输出方式,带有伺服马达的椅子在网络控制下提供动觉和本体感觉线索,以引导坐着的受试者的注意力,引导坐着的用户,就像“黑暗骑行”游乐园的吸引力一样,或者在用户的主动控制下,局部或分布式。利用嵌入座椅头枕的“近听筒”音频显示方式,该系统可以呈现不受干扰的双耳声音,并具有音景稳定功能,可用于多声道声音图像定位。在远程会议、聊天空间或多人游戏等群件情况下,这种定向还与全景或动态显示或扭曲的用户图标表示、虚拟空间中的虚拟形象同步,从而实现社会情境感知。S椅子表现为个人LBE(基于位置的娱乐),可用于独立应用程序和联网应用程序。我们已经开发了几个利用这种“几乎全景”功能的客户端,包括模拟器,游戏和360°浏览器,提供感官集成的多模式应用程序,包括各种立体或移动功能。
We have developed second-generation prototypes of the Internet Chair, a novel internet appliance. The first generation explored using the chair as an input device; ¡°S chaire,¡± the prototype employed here, is a pivot (swivel, rotating) chair deployed as an output device, a rotary motion-platform information appliance, dynamically aligning haptic display with wireless visual displays and spatial audio in rotation-invariant virtual spaces. As a haptic output modality, chairs with servomotors render kinesthetic and proprioceptive cues, twisting under networked control, to direct the attention of a seated subject orienting seated users like a ¡°dark ride¡± amusement park attraction or under active user control, local or distributed. Using its audio display modality, ¡°nearphones¡± embedded in the seat headrest, the system can present unencumbered binaural sound with soundscape stabilization for multichannel sound image localization. In groupware situations like teleconferencing, chat spaces, or multiplayer gaming, such orientation is also synchronized with panoramic or turnoramic displays or twisting iconic representations of the users, avatars in virtual spaces, enabling social situation awareness. The S chaire, manifesting as personal LBE (location-based entertainment), can be used in both stand-alone and networked applications.We have developed several clients that exploit such ¡°practically panoramic¡± capability, including simulators, games, and 360¢ª browsers, providing sensory-integrated multimodal applications, variously including stereographic or mobile features.