Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children

Couch potatoes to jumping beans: A pilot study of the effect of active video games on physical activity in children
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DOI:
10.1186/1479-5868-5-8
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发表时间:
2008-02-07
影响因子:
8.7
通讯作者:
Rodgers, Anthony
Rodgers, Anthony
中科院分区:
医学1区
文献类型:
--
作者:
Mhurchu, Cliona Ni;Maddison, Ralph;Rodgers, Anthony

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这项初步研究的主要目的是评估积极的视频游戏对儿童身体活动水平的影响。20名儿童(平均+/- SD年龄= 12 +/- 1.5岁; 40%为女性)被随机分为两组,一组接受积极的视频游戏升级包,另一组接受对照组(无干预)。在12周的干预期内,使用客观(Actigraph加速计)和主观(儿童体力活动问卷[PAQ-C])测量对体力活动的影响。使用活动日志估计玩活跃和非活跃电子游戏的时间。与对照组相比,干预组儿童在12周的干预期间玩所有电子游戏的平均时间更少(54 vs 98分钟/天[差异= -44分钟/天,95% CI [-92,2]],p = 0.06)。与对照组相比,主动视频游戏干预组用加速计测量的所有身体活动的平均时间更高(6周时的差异= 194计数/分钟,p = 0.04,12周时的差异= 48计数/分钟,这项初步研究表明,定期玩活跃的电子游戏可能对儿童的整体身体活动水平产生积极影响。需要进一步的研究来证实,长时间玩这些游戏是否也会对儿童的体重和身体质量指数产生积极影响。
The primary objective of this pilot study was to evaluate the effect of active video games on children's physical activity levels.Twenty children (mean +/- SD age = 12 +/- 1.5 years; 40% female) were randomised to receive either an active video game upgrade package or to a control group (no intervention). Effects on physical activity over the 12-week intervention period were measured using objective (Actigraph accelerometer) and subjective (Physical Activity Questionnaire for Children [PAQ-C]) measures. An activity log was used to estimate time spent playing active and non-active video games.Children in the intervention group spent less mean time over the total 12-week intervention period playing all video games compared to those in the control group (54 versus 98 minutes/day [difference = -44 minutes/day, 95% CI [-92, 2]], p = 0.06). Average time spent in all physical activities measured with an accelerometer was higher in the active video game intervention group compared to the control group (difference at 6 weeks = 194 counts/min, p = 0.04, and at 12 weeks = 48 counts/min, p = 0.06).This preliminary study suggests that playing active video games on a regular basis may have positive effects on children's overall physical activity levels. Further research is needed to confirm if playing these games over a longer period of time could also have positive effects on children's body weight and body mass index.