Designing Immersive Virtual Reality Environments for Supporting Patients at Home: Translating Input From Home Care Nurse Experts to Design Requirements.

Designing Immersive Virtual Reality Environments for Supporting Patients at Home: Translating Input From Home Care Nurse Experts to Design Requirements.
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设计沉浸式虚拟现实环境以支持家庭患者:将家庭护理护士专家的输入转化为设计要求。

DOI:
10.1097/cin.0000000000000895
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发表时间:
2023
期刊:
Computers, informatics, nursing : CIN
影响因子:
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通讯作者:
Brennan,PatriciaFlatley
Brennan,PatriciaFlatley
中科院分区:
--
文献类型:
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作者:
Goldsmith,DeniseM;Flash,Sara;Holdnack,Jim;Brennan,PatriciaFlatley

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身临其境的虚拟现实计算机程序提供了新的实验和治疗干预措施,为护理带来了巨大的希望。沉浸式虚拟现实使用感官线索来呈现真实世界环境,让参与者感觉自己置身于与他们当前所在的物理空间不同的物理空间中。随着沉浸式虚拟现实作为临床和实验工具的接受度越来越高,也需要确保环境中描述的环境反映真实世界情况的感官和任务要求。在这里,我们描述了使用护士专家关键信息者小组访谈来产生要求,这些要求必须在沉浸式虚拟现实环境中满足,旨在唤醒和吸引参与者参与自我管理任务。一个由四名家庭护理护士组成的专家小组参加了三次会议,旨在获得常见家庭护理挑战、变异频率和典型参与者的详细信息。确定了20多种可能的情景。设计团队后来利用这些信息创建了两个关键场景的设计要求,并随后开发了沉浸式虚拟现实环境,用于研究,将感觉和功能预期映射到沉浸式虚拟现实实现。解决了从关键信息群体的发现到需求的映射方面的挑战。
Immersive virtual reality computer programs provide new experimental and treatment interventions that hold great promise for nursing. Immersive virtual reality uses sensory cues to represent real-world environments in a way that makes participants feel as if they are in a physical space different from the one in which they currently exist. As the acceptance of immersive virtual reality as a clinical and experimental tool has grown, so has the need to ensure that the context depicted in the environment mirrors both the sensory and the task requirements of the real-world situation. Here, we describe the use of nurse expert key informant group interviews to generate requirements that must be fulfilled in immersive virtual reality environments designed to evoke and engage participants in self-management tasks. An expert panel of four home care nurses participated in three sessions designed to elicit details of common home care challenges, frequency of variation, and typical participants. More than 20 potential scenarios were identified. The design team later used this information to create design requirements for two key scenarios and subsequently develop immersive virtual reality environments for use in research studies, mapping sensory and functional expectations to immersive virtual reality implementations. Challenges in mapping from key informant group findings to requirements are addressed.